So the script in the video is the script for the debris, but I have no idea why it doesn’t shrink the cubes at the same time. Any ideas on how to solve that?
Here is the code:
wait(1)
local model = script.Parent
local debris = model.Debris
print(debris)
local max = 0
for _, v in pairs(debris:GetChildren()) do
if not v:IsA("BasePart") then continue end
print(v)
for i = 1, 25 do
v.Size -= Vector3.new(0.01,0.01,0.01)
wait()
end
v:Remove()
end
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Try wrapping your second for loop in a coroutine or task.spawn
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Uhhh, what is that? I have no idea what that is
task.spawn(function()
--// your for loop + v:Remove()
end)
OR
coroutine.wrap(function()
--// your for loop + v:Remove()
end)
Hi!
I would suggest that you use TweenService
Let me know if you have questions about what some of it does.
local TweenService = game:GetService("TweenService")
local Info = TweenInfo.new(1,Enum.EasingStyle.Linear,Enum.EasingDirection.In,0,false,0)
for _, v in pairs(debris:GetChildren()) do
if v:IsA("BasePart") then
spawn(function()
local Tween = TweenService:Create(v,Info,{Size = Vector3.new(0.01,0.01,0.01)})
Tween:Play()
Tween.Completed:Wait()
local Tween = TweenService:Create(v,Info,{Transparency = 1})
Tween:Play()
Tween.Completed:Wait()
v:Remove()
end)
end
end
1 Like
well, I pasted the code into the script but, I get errors at Tween:Play(), saying that it expected to close {
at line 29.
I updated it while you copied it, try again.
Yeeees! thank you it works perfectly!
The second tween that sets transparency might not be needed due to the size of your parts.
1 Like