How can I make the particle stick onto the part and not float around?

The title is pretty self explanitory, the particles go everywhere in the ‘hitbox’ but I want it to stick to the part itself. is there any way I can do this?

Here’s a photo of what’s happening

If you’re talking about the particles moving outside of the part, I think you would change the acceleration of the particle emitter to 0.

If you mean, that you want it to move with the player/part and not float around everywhere, there’s this option called LockedtoPart all the way down in the particle emitter properties

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The particle always emits from the hitbox of the mesh or the part, easy work around is to add an attachment in the center of the mesh/part and then parent the emitter to the attachment, after that use the drag feature in the particle emitter along with speed.

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