The title is pretty self explanitory, the particles go everywhere in the ‘hitbox’ but I want it to stick to the part itself. is there any way I can do this?
Here’s a photo of what’s happening
The title is pretty self explanitory, the particles go everywhere in the ‘hitbox’ but I want it to stick to the part itself. is there any way I can do this?
Here’s a photo of what’s happening
If you’re talking about the particles moving outside of the part, I think you would change the acceleration of the particle emitter to 0.
If you mean, that you want it to move with the player/part and not float around everywhere, there’s this option called LockedtoPart all the way down in the particle emitter properties
The particle always emits from the hitbox of the mesh or the part, easy work around is to add an attachment in the center of the mesh/part and then parent the emitter to the attachment, after that use the drag feature in the particle emitter along with speed.