When the player is falling:
When the player Jumps/Stands Still:
Code:
local Character = Player.Character
local HRP = Character:FindFirstChild("HumanoidRootPart")
RP.UmbrellaAbility:FireServer()
HRP:ApplyImpulse(Vector3.new(0, 15, 0) * 100)
workspace.Gravity = 15
TweenSer:Create(game.Workspace.CurrentCamera, UmbrellaInfo, {FieldOfView = 105}):Play()
task.wait(1)
workspace.Gravity = BaseGrav
TweenSer:Create(game.Workspace.CurrentCamera, UmbrellaInfo, {FieldOfView = 85}):Play()
How can i make so even if the player is falling the same effect as the player standing still will happen?