How can i make the player go up even when the player is falling using ":ApplyImpulse"?

When the player is falling:

When the player Jumps/Stands Still:

Code:

					local Character = Player.Character
					local HRP = Character:FindFirstChild("HumanoidRootPart")
					RP.UmbrellaAbility:FireServer()
					HRP:ApplyImpulse(Vector3.new(0, 15, 0) * 100)
					workspace.Gravity = 15
					TweenSer:Create(game.Workspace.CurrentCamera, UmbrellaInfo, {FieldOfView = 105}):Play()
					task.wait(1)
					workspace.Gravity = BaseGrav
					TweenSer:Create(game.Workspace.CurrentCamera, UmbrellaInfo, {FieldOfView = 85}):Play()

How can i make so even if the player is falling the same effect as the player standing still will happen?

You’d probably just want to set the players velocity to 0 when they equip it or something, so it doesn’t fight against pre-existing downwards velocity.

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