Normally, when the player stops moving by, for example, letting go of the W key they almost instantly stop all momentum, which I do not want as it give unrealistic movement and just doesn’t feel right.
What I want is for players to slowly ease to a stop, similar to how Source Engine games (like Half-Life 2) slows the player down once they let go of a movement key.
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I can give you an idea of what you can do, modifying the movement of the player detects if he stopped and with a tweenservice you make a transition with the walkspeed to 0 depending on the seconds.
TweenService
Humanoid
You should try modifying the ControlModule for the character to gradually increase / decrease the MoveDirection of the humanoid, or make your own ControlModule all together.
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You should make a custom movement system with velocity Instances.
and I would recommend you making it with LinearVelocity.
And to make this, you should make player doesn’t get controlled by coreModule/scripts.
and then make a linear velocity inside HumanoidRootPart, and change Force of linearVelocity when Humanoid’s MoveDirection property changes.
And then you can write accelerate/deaccelerate code yourself.
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