Hey, I’m making an old, classic styled game, using basic parts, shapes and catalog items. Though, I feel like the map is a bit empty/bland and specifically the buildings look a bit boring, I’m not sure how to keep it simple but good looking.
Currently they look very square, I would do an image search for the type of building you’re looking to make and maybe add some features from the buildings. For example, you could add a roof by using light tan bricks in a pyramid shape (with a little overhang from the wall for the first level) to get a straw/palm roof look.
You could also add cross hatched shades outside the doors for more detail, and maybe give the buildings more complex shapes (L shaped, etc).
I often see them on tropical themed buildings, though also just in sunny areas in general.
Maybe you could have those coming off of your buildings, I think they might look nice because they’d be easy to make with the classic style (just two layers of evenly spaced long bricks).
Apologies for the name, I meant that as more of a descriptive name because I wasn’t sure what they were called. (Now I know they’re called pergola!)
You could also add roofs like this by creating thick rings of blocks that get smaller until the top where it’s just one block:
Buildings need roofs. Add moss growing off of them. Don’t be afraid to set move increment to below 1 more color variation. Make the paths get bigger and smaller to look rough. Add rocks
The color variation is the thing I’m afraid of most because I want to stick to a more classic palette. This is a newer build and I like it but the colors kind of blend it and I’m not sure if I want to add textures, but textures go back to 2009 so it wouldn’t be too bad.
You’re off to a pretty good start for keeping to the classics. Like others have said though, add roofs, you can do a lot while holding true to the classic building style, just make sure everything is roughly 1stud thick and a square.
I would suggest researching as much as possible with old games, try to find any still active that you can play and get a good feel for how they did things. A lot of older games really didn’t have that much environmental building going for them, they were simple block buildings, with basic interiors and exteriors. I think all you’re really missing is roofs, and maybe a few more world elements.
I would also change the trees personally for more blocky ones (if you really want to stick to the classics, a stick with a ball on it is accurate lol)
I had that in mind but I just felt like the shrub hat and the stacked heads made it look more authentic and classic, but I might experiment with some built trees. I’m just trying to think of a way to make roofs without making them take up too much space but still look good.