how could i make things happen when a player sits on a seat?
You could check the documentation about the Seat part. It has some examples like this one:
You can add some stuff in that script which is checking when a player used the Seat
local currentPlayer = nil
local function onOccupantChanged()
local humanoid = seat.Occupant
if humanoid then
local character = humanoid.Parent
local player = Players:GetPlayerFromCharacter(character)
if player then
print(player.Name .. " has sat down")
currentPlayer = player
return
end
end
if currentPlayer then
print(currentPlayer.Name .. " has got up")
currentPlayer = nil
end
end
seat:GetPropertyChangedSignal("Occupant"):Connect(onOccupantChanged)
1 Like
thank you!!! (30 letterssssssssssssss)
1 Like
This topic was automatically closed 14 days after the last reply. New replies are no longer allowed.