How can i make this animation play with cframes?

Hey guys, not sure if this is the right section to post but I did it since it involves scripting and animation but I have already the animation done so, it’s the scripting part that may be the wrong.

So, I made an animation using Moon Animator 2 for an ability (a tool named “Ability1”) and I wanted that the accessory on the user moves but it doesn’t because Roblox doesn’t handle CFrames in their animations being published.

This is what happened with my older animation with the part being the child of Head and I used the animation ID for it (this is before i made a new animation with CFrame on it):

External Media

The script I had used it for the video above, the names I used are the same as I had used for the animation, same for the accessory. I don’t know if it’s the hierarchy cusing this

local tool = script.Parent
local humanoid = nil
local animation = nil
local blindfold = nil
local blindfoldTemplate = game.ReplicatedStorage.blindfold
local animationId = "rbxassetid://14246941765" 

local function onActivated()
	local character = humanoid.Parent
	local track = humanoid:LoadAnimation(animation)
	track:Play()
	repeat wait() until track.IsPlaying == false

	if blindfold then
		-- remove blindfold
		blindfold:Destroy()
		blindfold = nil
	else
		-- put on blindfold
		blindfold = blindfoldTemplate:Clone()
		blindfold.Parent = character
		blindfold.Handle.CFrame = character.Head.CFrame * CFrame.Angles(math.rad(180), math.rad(225), 0) * CFrame.new(0, -0.2, 0)
		humanoid:AddAccessory(blindfold)

		-- create a WeldConstraint between the blindfold and the character's head
		local weld = Instance.new("WeldConstraint")
		weld.Part0 = blindfold.Handle
		weld.Part1 = character.Head
		weld.Parent = blindfold.Handle
	end
end

local function onEquipped()
	humanoid = tool.Parent:FindFirstChildWhichIsA("Humanoid")
	animation = Instance.new("Animation")
	animation.AnimationId = animationId
	animation.Parent = humanoid
end

tool.Activated:Connect(onActivated)
tool.Equipped:Connect(onEquipped)

Here is the hierarchy if you need it:

The CFrame one is the BlindFold u see over the Head and the accessory is inside the Head that I had used for the previous video

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So I made a second animation with CFrame on it and I don’t know how to make it work on the ability since the other animations I could save and publish on Roblox but these ones I couldn’t because it has CFrame on it and it is stored under ServerStorage > MoonAnimator2Saves | classname: “folder” >

Also, I am not sure if it’s the animation that I did wrong because when I was animating and I tried to replicate the accessory’s handle position, I saw this

This is the CFrame’s values when i was animating, it’s on the head of the rig

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And this one’s from the accessory that I have joined in place with the Head

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If I put the cframe’s values to 0 it goes to the origin of the baseplat, I don’t know if this is normal or I should make some math in the script when I make the animation work

External Media

I don’t know If I did something wrong when I pressed the Add part when adding the blindfold or i may have forgot something related with position, angle?
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I watched videos on Youtube but I couldn’t find the problem I was having, nor on the DevoForums nor I could find when googling and I even asked ChatGPT and even he can’t help me. So that’s why I made this thread. This is all the hypothesis I could think of or might help debug it, I’m not a scripter, so yeah.

I’d appreciate your help.

Edit: for some reason the videos I posted with the streamable link are only playable downloaded? And one of my image is blank, you have to click on it to see it

Edit 2: you can see in the image with the hierarchy it’s called “BlindFold” this is when I scrapped with the idea with the accessory not working with animation so I was shifting with CFraming, I had changed the name because it’s originally what I was using for it, I don’t know how can I impliment it in the script.

edit 3: updated videos link

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Also, no I did not have any errors, the script I was using was with the old animation with no CFrames on it, you can see the video above. The accessory didn’t move even if it had the same names but not the same hierarchy but accessory should work since they’re considered as a child of Head but that’s some weird things I don’t understand.

It is something with the tool model, not the script. Me, myself, am not a Designer. So, I don’t know how to help you here.

The tool has inside just a localscript which runs the animation, that’s all it has.

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bump, i still need answers for it

bump again am still struggling

bump, again and again. i really want that blindfold to move up & down for a couple of seconds