How Can I Make This Area More Weirdcore-y?

I am currently making a Horror-Weirdcore Game and I wan’t to see how I can improve the area to where it looks appealing but has that Weirdcore feeling.

8 Likes

It seems just fine as it is in my opinion. Maybe remove the shadows on the things like the mushrooms and add a atmospheric sound if you don’t already have one. Overall it seems fine to me though, good luck with your game!

3 Likes

Fix up the obvious lines on the skybox, and improve the lighting maybe.

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One thing that might help is using materials, lighting, color, sizing and placement to prioritize objects in your area and manipulate the perspective of them.

Everything in the area seems to have the same emphasis, it all jumps out at once and your focus point gets lost in the mix. There is also a strong sense of symmetry that seems to runs counter to the weirdness.

Things like a single mundane object among others that glows for some unexplained reason, or an unexpected object that is out of place there, or some fourth wall breaking error message box are a few things that come to mind that I’ve seen in other games that worked well.

Overall you’ve got some good elements - some tweaks to environmental factors might help some to really make them work for what you are looking for.

One thing to look into as well are inverted cube or sphere meshes - they can make for some really uncanny and disorienting mini skyboxes when you apply textures to them.

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Have the game feel like a fever dream.

I.E : You should have some staticky, low-quality VHS style effects, and well as discoloration. You can also trying pitch-bending sounds to make them sound more unsettling.

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The area looks too bright and over-saturated imo.
I think you should try playing with lighting and making things blend better and more seamlessly.

I feel like it would look weirder if you added a bit of semi-realism instead of relying completely on the “photoshop” style it has, it’s way too “in your face”.

What I personally think would make this more “weird” or “creepy” is mixing in a bit of body/anatomy horror or making some things appear a little grotesque, it seems to work fairly often.

Give mushrooms more realistic eyes.
Maybe add blood veins to make them appear more flesh-like.

The black boxes and circles feel a little out-of-place but not in a very good way necessarily.
It’s not clear what their purpose is or why they are there.

What I would do instead if actually make something like… let’s say a statue.
And then use a black blob to completely cover up it’s face, as if you are not supposed to see it.

Or if you want it to look more interesting, you can warp or blur the texture of the statue’s face as if it was distorted out of reality.
Though for this you might need 3D software like Blender and might be some work to do.

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You should focus the view more. Use shadows to ease into the walls, instead of a hard edge. Make areas darker

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I’m in the process of changing and redesigning some of the suggestions and feedbacks people had.

I’ll send how it looks soon!

What I would do: Stop using overrated objects such as eyes and mushrooms and use actual unique weird things, what makes a thing feel like a fever dream and weirdcore is making things that absolutely no one has seen before and is creative and unique, take this as a example

But oh well to improve the map, I would suggest

  1. Don’t use a box as a sky, use the default sky and have a green, repetitive texture similar to LSD dream emulator, and make it have like green fog,

  2. Disable shadows

  3. Make the eyes move around, it gives a creepy feeling

  4. I kinda feel like the text is a bit edgy, don’t include full stops and capital letters

  5. Don’t use free models

  6. Add living creatures that move around