- What do you want to achieve? Keep it simple and clear!
So basically im remakin an old game called “R.U.N(Or survive the spheres”. I need the balls to attack the players but im not quite sure how id pull this off?
- What is the issue? Include screenshots / videos if possible!
My issue is that i have no idea how i would make the balls move towards a player with “AssemblyLinearVelocity”. I dont want them to just move around randomly because thats not as much fun. Heres am example of what i want(Beware that the video is low quality Roblox - Survive the spheres - YouTube)
- What solutions have you tried so far? Did you look for solutions on the Developer Hub?
Like i said. I tried some solutions but none suceeded. Either the ball started going crazy or just speeded up so much it glitched out of the map
There isnt really any code i can provide here since i have no idea how id pull this of. The only line of code is this “.Stepped” event for handling the movment lol
game["Run Service"].Stepped:Connect(function()
Meta.Ball.PrimaryPart.AssemblyLinearVelocity = -- // Ball is inside a meta table btw.
end)
Any help is appreciated