You’ll also have to destroy the monster on the client as well. As for the camera tween, are you certain that you’re passing in the Player argument? :FireClient requires a Player object to know which client the signal should be directed to.
local Players = game:GetService("Players")
local hitPlayer = Players:GetPlayerFromCharacter(hit.Parent)
event:FireClient(hitPlayer, ...)
because it is just an example. When firing with :FireClient, Player is the first argument, and then any other arguments you wish to send to be received follow after it.
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This works & it doesnt trigger any other players camera. Only the player that touches the triggered part but now it seems only one player can touch the part and thats it.
Basically only one player can touch and when I tried to touch it again on my alt it didnt trigger the event