So I’m trying to make a part knockback players for about a second or two before the force stops being applied. I cannot seem to get this to work heres thee script.
script.Parent.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
part.Parent.Humanoid.Sit = true
for i, object in pairs(part.Parent:GetChildren()) do
if object:IsA("BasePart") then
object.Massless = true
end
end
local Speed = 40
local Force = 100
local TotalForce = Force
local KnockBack = Instance.new("BodyVelocity")
KnockBack.Parent = part.Parent:FindFirstChild("HumanoidRootPart")
KnockBack.MaxForce = Vector3.new(TotalForce,TotalForce,TotalForce)
KnockBack.Velocity = script.Parent.CFrame.LookVector * Speed
task.wait(3)
for i, object2 in pairs(part.Parent:GetChildren()) do
if object2:IsA("BasePart") then
object2.Massless = false
end
end
end
end)
To make the knockback script work, you gotta set the force to 80,000 to 85,000 or math.huge to make the force to reach it limit
Full script:
script.Parent.Touched:Connect(function(part)
if part.Parent:FindFirstChild("Humanoid") then
part.Parent.Humanoid.Sit = true
for i, object in pairs(part.Parent:GetChildren()) do
if object:IsA("BasePart") then
object.Massless = true
end
end
local Speed = 40
local Force = math.huge
local KnockBackDuration = .25
local TotalForce = Force
local hrp = part.Parent:WaitForChild("HumanoidRootPart") or part.Parent.PrimaryPart
coroutine.resume(coroutine.create(function()
local KnockBack = Instance.new("BodyVelocity")
KnockBack.Parent = hrp
KnockBack.MaxForce = Vector3.new(TotalForce,TotalForce,TotalForce)
KnockBack.Velocity = hrp.CFrame.LookVector * -Speed
task.wait(KnockBackDuration)
KnockBack:Destroy()
end))
task.wait(3)
for i, object2 in pairs(part.Parent:GetChildren()) do
if object2:IsA("BasePart") then
object2.Massless = false
end
end
end
end)
would that keep that player flying for ages or would it only knockback around 20-30 studs? Because I want it to be around 20-30 studs and when I had the number at 8,000 the player just hit a wall and stayed flying there for ages.