How can I make 2 players be “logged” together?
You can make a HingeConstraint, and attach the wooden log with a HingeConstraint to the players humanoidRootPart who want to be together.
the HingeConstraint will be attached to the attachments on both ends of the wooden logs. and the 2nd attachment would be, as stated previously in the humanoid root part, but placed a bit forward as so you can make the animation of the arms in front.
both players get their own constraint that is attaching their humanoidrootpart to the log.
The log would have a higher density, in customphysicalproperties depending on how much you want its weight to affect the players .
WOW! tysm it works perfectly. But may I ask if you know how to fix this delayed movement problem on one of the players? For some reason one of them are delayed when moving but the other player is fine.
Yeah thats the main problem mainly because of network owner ship. Once you attach the wooden log together to the two players the server chooses one player to be the network owner of the log, and the other that wasn’t chosen will most likely be delayed. What you could do is probably on each client connect the log to one another and calculate the physics on each client itself (this does have its downsides though but fixes the delay)
yup Provenoc beat me to it, that’s exactly how you could fix it.
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