I’m especially wondering about what I can add in the nature sections (before the village, where there’s mostly trees and rocks) and the cave following the village.
Huge rule of level design a lot of people forget about
Verticality
Make some higher up paths that go along the mountains or hills you can walk upon, it’s very flat and adding things like hills with giving a better sense of depth and variety to the map. Also, since it’s an RPG, I’d say take some inspiration from Dark Souls, which has very unique map design, and I think this video illustrates it very well. Other than that, TypeByte’s suggestions should be just as good
Your build is really clean and neat. However, I do think its a bit simple and I would like to suggest a few things that may help your build look more appealing.
Suggestions
Detail; Add things like flowers, bushes, and also try rotating the rocks and trees.
Color; Change tree leaves and roof tops a slightly different color or a totally different color. This just helps with additional detail and good looks.
I think overall it’s a very clean build and I love what its come to!
Solution : You can add some small details like bushes, flowers, stomps… anything that matches with the theme and makes it look nice
All the houses and trees look the same
Solutions :
Houses // Build different structures with different colors (at least 3 kinds of houses are fine)
Trees // Rotate some of them a bit so it doesn’t look ‘‘copy-pasted’’ and change colors, leaves shape…
The top of the map (rocks) can have some decoration aswell, add a block of grass on it and then place trees so the map seems to be more depth
You can add a waterfall with a lake if you lack of biomes ideas
Anyway, i wish you luck with your RPG! You are doing great. :^)
How about putting some bats in the cave and birds in the trees.
Something moving about whilst the player is passing through.
It could be that one or more of them is/are aggressive.