Im trying to achieve science complex dorm room, but my work does satisfies me, i need opinion and tips from other people, i want to know how to make this look better, any tips please?
“DINING TABLE” -DiscoDino01 the urge to say dining table :P
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You could try adding very small trimming between the wall, the floor, and the ceiling, to make the transition look a little better.
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I feel like the microwave should be in the kitchen, rather than across the room with some chairs around it. You could try moving it there and then putting like a vase with flowers on the table.
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There is a ceiling light but no light switch.
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the scaling is a little bit strange. Like the bookshelf is longer than the bed, the trashcan seems a bit big for the type of trash can that it is. If you want this to be a dorm room I recommend making the room smaller, and the bed a little bigger, and make the room more cramped.
That’s just what I think about it.
Depending on what you are going for in terms of tone there are a few things you can do to subtly change or add. If ‘liminal’ is the goal this definitely has that feel.
Like someone mentioned the scale of the items in relation to each other seems a little uncanny. I’m not sure if you already do this but bringing in a rig to use for comparative scaling helps with keeping objects scaled around the same size. For instance, imagining a regular sized Robloxian in that room - the bookshelves are situated such that the bottom shelf is higher than the top of their head. The books look really large too - maybe half the size overall for shelf/books and lowered some would help that fit better.
For lighting, the room has a flat cold look. There are a lot of ‘cool’ colors in your setting so making the color of the light warmer (more toward tints of orange/red) might help give a more ‘lived in’ look. Adding other lights to accent like a strip light or something above the kitchen area?
Another thing mentioned is adding trim to the walls - something like simple baseboards or trim around the tops of the walls and maybe something more like a darker green ceiling matching the floor color rather than black. Something slightly darker than the walls but not too dark. That tends to break up the scene rather than unify it. You can also look at wall and ceiling color in general as well to give your room the perception of different size:
To break up the space in the room if that is an issue, you could add an ‘island’ beside the kitchen, something that acts as a simple bartop/eating area as well as a divider between kitchen and the rest of the room. I don’t see a sink but it could be added in the island (there are a few models available out there that have an island with a sink). Maybe a mat on the floor in front of the stove, or an entirely different type of flooring in the kitchen part, with the island acting as the divider between kitchen floor area and carpet area.
Overall subtle tweaks to scale, use of color, lighting and space may help without having to do anything major.
To be honest, maybe you could work more on the lighting and add a dining table, maybe more bookshelves, and a couple more paintings. I dislike the style you’re using, since I’m more into the Old Roblox ones, but hey, that room still looks good. Good luck!
I have added the changes that you all were talking about, is there anything more i could make this better or is it already good, what do yall think?
What color of door should i use? I had some struggles by choosing the color door and i need others opinion, will be really glad if i get some suggestions!
Try good old wood brown, usually works for most rooms and is common in dorm rooms
OOO I may have to steal this picture. This is very useful and it put what I was trying to say into clear examples and descriptions.
I actually like this a lot better!
You could try making the floor wooden, that way you can populate different parts of the rooms with rugs, helping to fill in the empty space. Also like another person said here, you could try adding a small island in the kitchenette.
Big improvements though! Keep up the good work.