I am trying to have my game’s maps have an “unrendered” effect while looking at its edges, which the player can not travel towards. I would like to be able to turn this…
The obvious method here is to have some particles shooting some 0s and 1s on under the map and make the assets apparently unfinished… But are there any ways to have this effect happen, without the need of remaking assets? Let me know!
Can you just use a GUI of that image? You can then tween the image to change slightly with any character movement, so that it looks like the black cloud is transforming at the edges. This way you don’t have to actually touch any assets.
You can get a cloud gif with alpha channel (transparency) and layer it 2-3 times for effect. This is not the type of clouds you want, but it should work with any.
you could set the surfacegui’s lightinfluence to 0 and brightness up a bit, and then add the 1s and 0s effect on an image and make it scroll or something similar.
you could also make a “gif” by animating between multiple images of 1s and 0s
This is 3 mesh parts. 3 concentric spheres, 2 with a cloud/transparency texture, and one solid black. I spin the spheres at different speeds so it looks like fog.