How can I make Viewport Frames display Objects in 3D?

I am wondering how I can make an Viewport Frame display an object in 3D instead of 2D.

I have found no solutions or post regarding this.

I have no idea how to do this.

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What are you attempting to do? This could assist in figuring out what you want. Are you trying to display shop items? Maybe make them spin, etc, or is it something else?

I am making Viewport Animating. An form of animation.

What are you trying to do spefically?

I want the model to be 3D because I don’t wanna do sprite animation as well.

Viewport Animation is an type of animation that is gonna run by default 15 Frames Per Second but will still run Incredibly Smooth it basically goes by frame 1 by 1 like an animation.

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ViewportFrames always render objects in 3D, the whole point of them is to render 3D objects in a 2D frame.

If you want the object to change appearance over time, so it looks 3D, put the objects in a WorldModel inside the ViewportFrame.

I don’t want it to render in an 2D frame. I want it to render in a 3D frame.

You mean on a 3D object in the workspace? You can use a SurfaceGui if that’s the case.

Would a VPF in an ScreenGui also work?

#30charrs

Positive. Have never used it in that way though, but it should function the same on a SurfaceGui.

What would I do with the SurfaceGui and ScreenGui?

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Have the surfaceGUI in starterGUI, and set adornee to the part you want.

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