How can I make VR climbing physics?

How could I create VR Climbing like this where the more you push on an object, the more you get pushed back?

I’ve already made VR Climbing in the past, however it doesn’t get affected by physics or gravity. And it would only let you climb when you hold the grip button.


When applying force to the hands to make them move in a specific direction, check if the hand collides with something.

If it does, apply the force in the oposite direction on the player.

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That’s what I tried doing a few months ago, it worked but it required a lot of tweaks and it wasn’t very good. I found a solution and that was using an Align Position with Reaction Force Enabled.