So, i recently got into working on viewmodels (this was a good decision)
blender animating, all that stuff
but i have a bit of an issue
how can i ensure that the blender camera shows accurate field of view?
for example;
my game’s base fov is 90, i plan to have it customizable up to 120 in the future
how can i set the blender camera fov to be 90 or 120 whilst showcasing accurate visibility (if that makes sense)?