How can I match the blender camera FoV to match my in-game FoV (VIEWMODEL)

So, i recently got into working on viewmodels (this was a good decision)

blender animating, all that stuff

but i have a bit of an issue

how can i ensure that the blender camera shows accurate field of view?
for example;

my game’s base fov is 90, i plan to have it customizable up to 120 in the future
how can i set the blender camera fov to be 90 or 120 whilst showcasing accurate visibility (if that makes sense)?

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EASY FIX DONT WORRY!!

  1. Select On the Camera In Blendr
    Screenshot 2024-09-05 at 5.26.37 PM

  2. Click the Data Settings For the Camera (Green Icon Button in Properties)

  3. Edit the Focal Length to 90 mm

  4. DONE!

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i uh

image

i don’t think so

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wdym accurate visibility.
this guy showed you how to adjust the camera fov. if that doesnt solve your problem, can u maybe elaborate a bit?

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okay basically, the blender camera by default has some sort of length, right?

and my game, has 90 fov by default, where i plan to make it customizable up to 120

now the thing is, i don’t know how to display 90+ roblox fov in blender accurately

for now i’ve found a work around to just use focal length of 15mm

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Try 30mm . It works for me for fov of 70

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I think a bigger problem is the scale mismatch.

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the WHAT mismatch now???

charrrr

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