How can I monetize my game better? (Low revenue per visit)

Hello!
Since the release of my game, it has in total made about 0.32 robux per every visit (in this robux I include gamepasses, devproducts and premium payouts). I have heard that it is normal to be getting about 1-2 robux per visit, which would mean that 0.32 is very little.

Here are all my gamepasses with prices (It is a building game (link below))

I was wondering what I could do better.
Should I add more gamepasses? Change the prices? Add some devproducts(What would that be in a building game)? Any ideas?

Hereā€™s my game:

Any tips appreciated :slight_smile:

6 Likes

Itā€™s hard to say. Your game doesnā€™t lend itself to too much monetization, although the gamepasses are pretty good as far as I can see. Does one sell more often than others?

1 Like

VIP and Fly sells the most, color picker just slightly less.

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Hey, this is a neat game. I really like that I can change the plot color. I like having the ability to grant building permissions. I wish the models and blocks spun a little slower, though. Iā€™d like to get a better look at them. :slight_smile:

Perhaps special model packs could be sold? Perhaps you could sell the ability to listen to custom music like a boom box that only plays player side? You could also add emotes (you can use Robloxā€™s emotes for this).

Right now I can only build house furniture (unless Iā€™m not looking hard enough). I see that I can adjust color and material for each of the models. But, if you sold special packs like ā€œFuturistic Furnitureā€ or ā€œPlants Galoreā€ you may get some takers.

I know for me Iā€™m a bit cheap when it comes to buying things. I like the idea of flying, but I donā€™t want to pay 99R. If you ran occasional sales or if the game kept me coming back I would be interested in making that purchase. I also donā€™t personally see a perk in buying VIP beyond the color wheel (Which is somewhat appealing). Could VIP give discounts to other priced items? Going back to the idea of selling special stuff packs, if there was VIP and it brought a pack down from 50R to 25R and there were several appealing items I would be willing to purchase VIP so that I could buy several stuff packs.

3 Likes

Those are some great ideas, thanks for the suggestions :slight_smile:.
Quite a coincidence, I have already started working on an update with furniture packs.
And Iā€™m not sure if the price of Fly is too high, it is the best-selling gamepass out of those I have, and I feel like it is worth the price. And I have something in mind that will indeed ā€œkeep you coming backā€, so more people might be interested to purchase gamepasses just like you said.

2 Likes

And I think thatā€™s fair for Fly. I personally have trouble spending money (even in real life), which is why I brought it up. But, if I played the game enough I know I would want fly so that I wouldnā€™t have to build stairs to everything up high and then delete them. :stuck_out_tongue: I think itā€™s a fair price for the average player given the advantages you get from it.

I play Retail Tycoon 2 and I have sunk in so many hours that I bought a 500R pack from them to expand what I could sell in my building. Your game is very clean and easy to use at present which is a huge draw for me. The menus are smooth, I can quickly find what I want and it didnā€™t take long for me to get to where I wanted. I love being able to teleport home. The only issues I had with the menus were wanting things to spin a littttttle bit slower and there may be a way to optimize color and material pickers so that I donā€™t have to tab through different pages. Iā€™m not the best UI designer so I donā€™t know what that kind of optimization looks likeā€¦ but I do know it is currently much better from other building games I have played where I had way too many options scattered across completely separate GUIs.

Another monetization idea may be an invisible wall around your property to keep others who arenā€™t whitelisted as a builder out. As the game grows this may come in handy for players who donā€™t want others to fly (or walk) into their property.

Have you considered allowing players to run?

1 Like