So I’ve been working on this game called Anarchists for a while now, and I’m thinking about how to monetize it. It’s a retro-styled, fast-paced fighting game where players earn money by killing others and collecting bounties. You can get weapons by ordering shipments in the Overview menu.
Right now, the gameplay loop is pretty simple:
- Press G to open your overview menu
- Press V to change firetype on certain guns
- Press F to execute downed or ragdolled players with melees
I’m planning to add a “Player-Managed Economy” system in the future, but for now, it’s purely a fighting game.
I’m not sure how to approach monetization. Should I go for cosmetics? Maybe weapon skins or exclusive weapons?
Any ideas or suggestions would be appreciated. I want to keep the game fun and fair while also making it profitable.
If you want to check out the game to get a better idea, I made a post about it a month ago for public testing. You can find more details there, or you can play via this link: