In my game, I have a boss that has a lunge attack. He will charge toward the player and specifically target their torso. However, when he charges, he instead just kind of runs to the player and stands right in front of them. I’ve tried making them go behind the torso, but this is not working due to orientation. How can I achieve this?
Entire Script:
local dizz = script.Parent.Humanoid:LoadAnimation(script.Dizzy)
local charge = script.Parent.Humanoid:LoadAnimation(script.Charge)
dizz.Looped = true
charge.Looped = true
function dizzy()
script.Parent.Dizzy.Value = true
dizz:Play()
wait(3)
dizz:Stop()
script.Parent.Dizzy.Value = false
end
while wait(math.random(10,11)) do
charge:Play()
script.Parent.Humanoid.WalkSpeed = 0
script.Parent.AI.Disabled = true
script.Parent.Damage.Disabled = true
script.Parent.AI.DamageTaken.Value = 60
local plr = workspace:FindFirstChild(script.Parent.AI.Tracking.Value)
wait(2)
charge:Stop()
script.Parent.Humanoid.WalkSpeed = 55
script.Parent.Humanoid:MoveTo(plr.Torso.Position)
script.Parent.Humanoid.MoveToFinished:Connect(function()
script.Parent.Humanoid.WalkSpeed = 15.9
script.Parent.AI.DamageTaken.Value = 20
end)
dizzy()
wait(1)
script.Parent.AI.Disabled = false
script.Parent.Damage.Disabled = false
end