Hello, I am attempting to make an aircraft spawner system, for which I will be loading the aircraft models from my owned assets. I currently have the following script which successfully loads in the models, however they are named as “model”, and I am looking for a way to assign them a specific name upon loading them in. I have tried multiple solutions, however all had no result/errors. Any way to do this? Thank you.
game:GetService("InsertService"):LoadAsset(50919049).Parent = game.Workspace.Aircraft
(The current asset number is a test, it loads in the Roblox Plane Kit.)