How can I omit the suns reflection from textures

Hello! I use custom textures for my game, however:
image
I don’t want that behavior. How can I remove it?

Thanks in advance!
Bill!

You can change the part’s material to something other than plastic.

But then this weird effect happens:

These are not 100% opaque.

The only thing you could do is use PBR textures.

WorldWE currently doesn’t have the technology for PBR Textures as it is too expensive to implement. Thanks for your help though.

You can use the surface appearance with a blank image.

I don’t have time to convert 1000 parts to Meshparts.
image

I think the only way you can do this is by making them into meshes. Nobody usually notices the sun glare anyways. You can make a different sky and see if that changes it.

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Some made a topic in which u made script in which u set material to air it completely removed that. U can also use pbr. If u need maps u can send me the texture.

If there’s a ceiling there won’t be a sun glare.

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Do you have that topic or no???

Yes it is there. Put script which changes material to air.

You can use the command bar to replace all parts with a mesh and apply the properties.
As long as the parts are square and your mesh it square there shouldn’t be a difference.