How can I only delete one part instead of all in a folder?

I’m trying to find a way to only delete one part from where the player’s cursor is pointing to.

All the parts in the folder gets deleted instead.

script

local re = script.Parent:WaitForChild("RemoteEvent")

local ignorelist = {"SpawnLocation"}

local list = game.Workspace.Folder

re.OnServerEvent:Connect(function(plr)
	
	for i, v in pairs(list:GetChildren()) do
		if v.Name ~= ignorelist[1] then
			v:Destroy(i)
			
		end
	end
end)

To do that, firstly you need to define what part to delete, example:

The example below detects when player press the left button of the mouse and then fires server event

Local Script in StarterPlayer > StarterPlayerScripts:

local players = game:GetService("Players")
local replicatedStorage = game:GetService("ReplicatedStorage")
local player = players.LocalPlayer
local mouse = player:GetMouse()

local remoteEvent = replicatedStorage.remoteEvent

mouse.Button1Down:Connect(function() -- when the left button of the mouse is down, call the function
	local target = mouse.Target -- get the mouse target
	if not target then return end -- check if mouse target exists
	remoteEvent:FireServer(mouse.Target) -- fire remote event
end)

ok, now we have the part, lets delete it on the server, so that other players can see it

Script in ServerScriptService:

local replicatedStorage = game:GetService("ReplicatedStorage")
local remoteEvent = replicatedStorage.remoteEvent

local function isThisCharacterPart(part)
	return part:FindFirstAncestorWhichIsA("Humanoid")
end

remoteEvent.OnServerEvent:Connect(function(player, part) -- when the remoteEvent fires server, it calls this function
	if not part then return end -- checking if the part exists on server side
	if isThisCharacterPart(part) or part.Name == "Baseplate" then return end -- we are preventing from deleting other player's parts or the baseplate
	part:Destroy() -- now let's destroy this part
end)