Hi, I have made a pickpocket system. Basically, if the player stands still for 20 seconds, a proximity prompt will be enabled, but when the player is moving, the proximity prompt is disabled
It works but I am just wondering if there is any way to improve it, if there are 50+ players standing still in game then I can imagine the game might start lagging right?
Here is the code, let me know if you have any suggestions:
Players.PlayerAdded:Connect(function(plr)
plr.CharacterAdded:Connect(function(char)
local HRP = char:WaitForChild('HumanoidRootPart')
PickpocketPrompt:Clone().Parent = HRP
local DelayFunc
Humanoid.Running:Connect(function(speed)
if speed == 0 then
if DelayFunc == nil then
DelayFunc = task.delay(20), function()
print('Delay finished')
if speed == 0 then --If plr speed is still 0 after 20 secs
HRP.PickpocketPrompt.Enabled = true
end
end)
end
else
HRP.PickpocketPrompt.Enabled = false
if DelayFunc then
task.cancel(DelayFunc)
DelayFunc = nil
end
end
end)
end)
Thank you