If you want to get the Position infront of a part, you can use CFrame.lookVector to offset 1 stud infront of the part. This would be based on the front face of the part
If you multiply by lookVector by a value, it will move x studs in that direction.
local distanceOutwards = 5
local originPosition = part.Position + (part.CFrame.lookVector * distanceOutwards) -- Gets a position 1 stud infront
local targetPosition = part.Position
Camera.CFrame = CFrame.new(originPosition,targetPosition)
This code would set the camera to be placed infront of the brick, and facing towards the brick, without the need to get multiply bricks