How can I position/rotate a part relative to two parts?

I’m trying to animate a character holding an axe with both hands. I’m using a model welded to the character’s RightHand with a WeldConstraint.

Idle Character (the selected part is welded)

axe0

My problem is when I tried to create an attack animation, I realized the axe’s movement wouldn’t be affected by the LeftHand’s position, which makes sense since it’s welded to the RightHand.

What happens

axe2

How can I position and rotate the axe so that its movement is affected by both hands at the same time? I’m not sure how to explain it, so please check the images I uploaded if you need to.

What I'm trying to achieve (manually positioned it for the image)

axe3

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I would attach the axe to one of the character’s hands using a motor6d and then you can make attack animations with the axe included. That way you can have the axe in your animation so it’s really easy to align it and make it move as you wish!

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Thanks, that did the trick! :+1:

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