I’m trying to animate a character holding an axe with both hands. I’m using a model welded to the character’s RightHand with a WeldConstraint.
Idle Character (the selected part is welded)
My problem is when I tried to create an attack animation, I realized the axe’s movement wouldn’t be affected by the LeftHand’s position, which makes sense since it’s welded to the RightHand.
What happens
How can I position and rotate the axe so that its movement is affected by both hands at the same time? I’m not sure how to explain it, so please check the images I uploaded if you need to.