How can I prevent animations from interfering with the character's arm?

I’m trying to make it so the character holds their arm out at a 90 degree angle when holding tools, but this looks horrible when overriden by animations.

Is there any way I can correct it so the arm doesn’t move? Thanks!

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Do an animation for the arm or remove the motor from that arm and replace it with a weld.

The latter I don’t think it works or is a good idea.

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I actually tried making an animation, surprisingly it just rotated it by another 90 degrees and it still got overriden by the walking animation.

I think you should set the https://developer.rolox.com/en-us/apirerence/enum/animationpriority of your animation even higher than the default Roblox walking animation (Core)

Thank you, it’s actually already set to Action. (which I think all the core roblox animations are movement? not sure.)