I am using Perlin Noise to generate terrain.
When the surface of the terrain is using Full Opacity (value of 1) for the top layer of voxels, I have no issues.
I found my issue, apparently when getting the noise for a specific voxel location, I was clamping my coordinates to a grid, and so on occasion an x or z would be 0, returning a noise result of 0, leaving a hole.