Hello all once again! i’m trying to modify a script a friend made to make it work properly for mobile (it was designed specifically for pc), but i’m having some issues:
If i scroll to go down to find more cars, whatever frame i held down on in order to scroll down will spawn the car that belongs to it, so i’m genuinely lost
Here’s some necessary context:
- It’s a car spawner, that has ViewportFrames with InputBegan to detect input, the issue is that this fires even if a player is just scrolling, there’s very little room on the scrolling gui where there’s nothing that can be clicked on accident.
- It doesn’t use any image or text buttons, as mentioned above, it has a lot of viewport frames that each have InputBegan linked to them.
- I thought of doing something like trying to install a double tap system, but was unsuccessful
- I also tried to make it so it compares the canvassize when input began and when input ended, but that didn’t work either
Here’s the code sample that manages input
v.InputBegan:Connect(function(inputObject) if inputObject.UserInputType == Enum.UserInputType.MouseButton1 then folder:FindFirstChild("Spawn_Event"):FireServer(v.Name,AUTO_DELETE) script.Parent.Sound:Play() script.Parent.Sound3.Volume = 0 toggleUI() wait(1) script.Parent.Sound3.Volume = 2.5 end end)
I might have done my methods the wrong way, so if any of you know how to help me, i’d be very happy to answer any questions, thanks!