I have a script where a player gets burnt, but as soon as they die, the stat dissappears.
I do not know what type of function I can run so this bool value thing is applied on each time the player respawns, but I think somebody does know, so here is the bit of the code that might have to do with this problem (this script is in ServerScriptService
)
game.Players.PlayerAdded:Connect(function(player)
local char = player.CharacterAdded:Wait()
local burning = Instance.new("BoolValue", char:FindFirstChild("Head"))
burning.Name = "Burning"
local bus = script.BurningScript:Clone()
bus.Parent = char:FindFirstChild("Head")
bus.Disabled = false