Note: I’m not a scripter, i do have a very, very basic understading of it.
So, i have been using the Marine AI By kangerujack.
And “I” Modified it so they clone something from “Lighting” upon death.
How can I make it so a random thing gets choosen from a folder within Lighting, upon their death?
this is not working code its just to help point you in the right direction
-- get a reference to the folder
local folder = game.ServerStorage.Items
-- get everything inside the folder and save it in a table called children
local children = folder:GetChildren()
humanoid.Died:Connect(function()
-- clone a random instance inside the folder
local clone = children[math.random(#children)]:Clone()
-- position the clone
clone.Position = humanoid.RootPart.Position
-- put the clone into the workspace
clone.Parent = game.Workspace
end)
Assign intervals to specific items or categories
Generate a number between 1-100 for instance (so it’s easy to work in %)
As an example, the Rare items have the numbers 50-80 assigned to them, which translates to a 30% drop chance.
If we generate number 67, then we know to select an item from the Rare category.
local items = {
game.ServerStorage.Item1,
game.ServerStorage.Item2,
game.ServerStorage.Item3,
game.ServerStorage.Item4,
}
local chances = {
1000,
100,
10,
1,
}
local total = 0
for i, chance in ipairs(chances) do
total += chance
end
local function SelectRandom()
local random = math.random(total)
for i, chance in ipairs(chances) do
random -= chance
if random > 0 then continue end
return items[i]
end
end
print(SelectRandom())
print(SelectRandom())
print(SelectRandom())
print(SelectRandom())
print(SelectRandom())