So, i just saw video where guy made realistic deformable snow. I know that mesh deforming exists but how can i make this in my game? Any help would be really appreciate.
2 Likes
Mesh Deformation or Union Negation, but it’s prob mesh deformation(but it could also be union negation) and maths. that’s all I can say. If i were to try copy this i’ll prob go with union negation and raycast where i’m walking at. but that’s “my way” and it’s probably not efficient could cause some performance issue
This post has an explanation for how to make a skinned mesh ocean. The process is pretty similar. Just instead of calculating waves and deforming the mesh, you deform it wherever the player steps:
4 Likes