How can I recreate these effects?

You can write your topic however you want, but you need to answer these questions:

  1. What do you want to achieve? Keep it simple and clear!
    Hello! I want to make a title screen like the one similar to Deepwoken.
  2. What is the issue? Include screenshots / videos if possible!
    How can I achieve an effect like this? Deepwoken - Title Screen
  3. What solutions have you tried so far? Did you look for solutions on the Developer Hub?
    It seems that in Deepwoken’s title screen, you can see particles on the gui. There’s also this fade in/out effect that loops forever.
1 Like

try to make an image that has a circle that fades like this
image

use tween service to make it go bigger and smaller idk maybe
Size1 = UDim2.new(1,0,1,0)
Size2 = UDim2.new(1.5,0,1.5,0)
lazy to make a script sorry

3 Likes

Easy stuff, place the camera in a special place in the game far from spawn so nobody can see it with custom lighting on the client and stuff, in that place, you can put whatever you want, like the bubbles are particle emitters

i dont think thats a good idea
its better to do it on a gui

1 Like

It’s literally the best idea, easy to make and 100% customizable

Could you show a few screenshots on how to do this? It’s not clear with just words.

You could make a video (or pay someone to) and put that in a gui and have it play and loop once the player joins.

1 Like

i agree, this is a VERY simple thing to do and it doesn’t require a hacky solution like @ParadoxAssets’s.

stupid question: are videos feature out yet?

you need to be rich but yes

4 Likes

No, a gui would be enough. Your concept would be wasting unnecessary resources.

Unnecessary reasources?.. buddy

A vignette effect on a 2d interface vs an entirely built scene in the floating point zone that has to be rendered. It’s just extremely inefficient.

2 minutes stat
3 for the scripting, anyways no point in arguing with it

What do you mean? I’m not talking about how easy it is to make, it just makes the general environment of the game much more complicated and unnecessary. You don’t want just a random scene a few (hundred??) thousand studs away from the map, and again, it’s more unnecessary rendering.