When i remove BreakJointsOnDeath you can still move the body around by locking your camera or putting yourself in first person. I tried removing the HumanoidRootPart but it didn’t work. Any solutions?
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I’ve seen this in games like A Bizarre Day. I would assume its just an effect of first-person. If its that big of a deal for your case, then you could anchor the parts after you give it a second to settle. This is just what I would do off the top of my head, there may be some better advice from someone else.
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Tried that, didn’t work and is not just a local player effect others can also see the body moving
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Humanoids have a property called AutoRotate
which locks the players orientation in one place. When this value is false, the character cannot be turned in any way, this includes being in first person or having mouse lock on.
You can do this whenever the player dies:
Humanoid.Died:Connect(function()
Humanoid.AutoRotate = false
end)
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