How can I render particles properly

Well Roblox does limit the amount of particles displayed if your Graphics quality is set to low so that is probably for a good reason xd. However, using :Emit() and a little bit of code will ensure that your particle is displayed properly on all settings.

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I’m on lowest graphics quality setting and he instantly punches the dummy. I also made a combat game which I basically used the same method of emitting on the client. That’s because when I punched 75% the time particles didn’t show.

Those particles seem quite low quality to be honest. Some particles are still loaded even on lower quality (just looks different from high quality)

Also why are you even bumping this thread if you already found a solution to your problem.

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I’ve tested particles in the past which I forgot the exact size of but they were pitch black and extremely low pixel size. This was when I was making the “combat game” because I came across the same issue i’m having now. (Size was under 50x50)

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I haven’t found a solution, I thought I did but that’s because I accidentally had high graphics quality on lol.

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just try using the :Emit() thing the others were talking about, or resort to BillboardGuis i guess.

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