What do you want to achieve?
I want to properly render particles so that they don’t show a small amount of what they actually do in studio.
What is the issue?
I don’t know the proper method to rendering particles.
What solutions have you tried so far?
I’ve thought of using runservice to emit the particles but I don’t think that’s what everyone would be using to make a normal particles.
8 Likes
Fizzitix
(69Goat)
January 18, 2024, 10:44pm
#2
The Enabled
property of ParticleEmitters (src) will, when true, emit particles properly as you would see it in Studio.
4 Likes
When I enable it in studio only 0.25 of the particles actually show.
2 Likes
Fizzitix
(69Goat)
January 18, 2024, 10:48pm
#4
Try quadrupling the Rate
property of the ParticleEmitter (src) .
2 Likes
I’m seeing the same amount now…
2 Likes
Have particleemitters always been accurate? Have you ever had to use a script to make it work properly?
2 Likes
Dev_Sie
(Sie)
January 18, 2024, 10:51pm
#7
What exactly is your issue? I don’t quite understand.
2 Likes
I thought particles weren’t fully loading in game but I think now they are.
Questions
Have particleemitters always been accurate?
Have you ever had to use a script to make it work properly?
1 Like
Dev_Sie
(Sie)
January 18, 2024, 10:54pm
#9
No they always load properly on their own, maybe the reason you weren’t seeing them properly is due to you having low graphic settings set (which reduces the amount of particles you see and also the quality of particles/ or completely removes the particle.)
Also you have to make sure even in your Studio Settings your editor quality level is set to high (Not sure if this directly affects particles but my guess is it does.)
4 Likes
Oh wait nevermind I had full graphics quality on.
1 Like
I have automatic on and I changed it to level 21 but nothing changed.
1 Like
Dev_Sie
(Sie)
January 18, 2024, 10:58pm
#12
send over the particle if you can, let me have a look at it
2 Likes
This is a post similar to my issue, in low graphics quality it doesn’t show the particles but in high graphics it does.
https://devforum.roblox.com/t/particle-effects-not-loading-in-lower-graphics-qualities-animation-issue/1599886
1 Like
Dev_Sie
(Sie)
January 18, 2024, 10:58pm
#14
yeah that’s not really an issue. that’s the point of low graphic.
3 Likes
Games like strongest battlegrounds show a lot of particles in low graphics.
1 Like
im pretty sure you’re talking about roblox limiting the amount of particles on screen to increase performance. Try raising your graphics quality in roblox.
2 Likes
If I were to play like a popular game on roblox though I wouldn’t have to do that.
1 Like
Dev_Sie
(Sie)
January 18, 2024, 11:00pm
#18
You can use Particle:Emit() to ensure that low-end devices also see the same amount of particles as high-end devices.
Here is more about that: Particle emitter limit on low graphics is impacting my game
2 Likes
Please give an example of the game you are referring to showing many particles! I do not see this being true. If so, it probably isn’t a particle, maybe a billboardgui or a Basepart.
2 Likes
I made this so no matter what graphics quality you have it will show.
local Runservice = game:GetService("RunService")
local RedHaze = workspace:WaitForChild("BoxRandomizer").RedHaze
Runservice.RenderStepped:Connect(function()
RedHaze:Emit(1)
end)
1 Like