Hey all, I was wondering how I would achieve this camera effect. Games like Doors and JUDY use this and I was wondering how I can do it too.
WHAT I WANT
WHAT I HAVE
If you can’t really tell, in the WHAT I WANT video whenever the camera moves up or down, the camera seems to moves away from the object in front of it and move with the head. Compared to what I have where whenever I move the camera up and down, it moves closer to the object. I’m not experienced when it comes to camera manipulation, so if you can provide any resources that can help me figure this out that’d be awesome, thanks.
It’s hard to explain because I don’t really understand how it works. I drew up this picture of what I think is happening, I could be completely wrong but hopefully it gets the point across.
The camera in the WHAT I HAVE section seems to rotate around this point in front of it if you look in the video.
Compared to the camera in the WHAT I WANT section seems to rotate around the players’ head
I’m not using a part, I’m using Humanoid.CameraOffset to get my offset. Setting the camera’s CFrame to my head also didn’t work unfortunately, just caused my player to spin around.
I see, Camera Offset gets lots of individual errors around DevForum, I’ve seen a lot of these problems too, but I still don’t know how to fix your problem since I don’t have a lot of information about what your using in the script, I mean I got that your using CameraOffset.