How can i replicate this tween to all clients except server?

I want to tween this Spotlight’s Brightness as a Fade in and Fade off, pretty simple.

as its turned On and Off by the player’s keyboard in a Local Script, i have to replicate it for other players to see it perfectly, since i heard about Replicating things to Server being a bad move for VFX, i wanted to do it by replicating it to all Clients only.

i’ve tried reading posts about FireAllClients, but it seems they aren’t really context friendly with what i am trying to achieve.

Here’s the LocalScript:

wait()
local spotlight = game.Workspace.LIGHTS.SPOTLIGHT.acespot
local tweenservice = game:GetService('TweenService')
local uis = game:GetService("UserInputService")
local tweenInfo = TweenInfo.new(0.3)
wait()


function One(input,isTyping)
	if isTyping then return end
	if input.KeyCode == Enum.KeyCode.One then
		script.Parent.Text = "Turn Off"
		for _, obj in pairs(spotlight:GetDescendants()) do
			if obj:IsA("SpotLight") then
				obj.Enabled = true
				local goal = {}
				goal.Brightness  = 3
				local tweenFadeOn = tweenservice:Create(obj, tweenInfo, goal)
				tweenFadeOn:Play()
			end
		end
	end
end

function Two(input,isTyping)
	if input.KeyCode == Enum.KeyCode.One then
		script.Parent.Text = "Ace Spot"
		for _, obj in pairs(spotlight:GetDescendants()) do
			if obj:IsA("SpotLight") then
				local goal = {}
				goal.Brightness  = 0
				local tweenFadeOff = tweenservice:Create(obj, tweenInfo, goal)
				tweenFadeOff:Play()
				end
		end
	end
	end


uis.InputBegan:Connect(One)
uis.InputEnded:Connect(Two)

(i used a for loop in case i want to use Multiple spotlights at once.)