I’m trying to create a wand ability. It’s basically a bunch of meshes in one model that make up the beam. You can find a picture of it below. I’m trying to figure out how to make it “grow” or get longer but only in 1 direction not resize from the center and to both sides.
What do you mean? Are you trying to dynamically add more segments to the beam based on the length? Are you trying to scale all the children together so as a whole they stretch from the start to the end?
I am not sure how these magic systems work their particle expansion however you can always use the TweenService to change the size of the model to 1 direction.
However in your case, you’ll have to tween a full model so what you’ll have to do is:
1- Setting a Primary Part in your model
2-Tweening the Size of the primary part in the model to the desired one via Vector3
Well that’ll just tween it in both directions, I already got the effect I want but I’m trying to figure out how to keep an object moving along with the beam in front of the beam. I tried welding it but that doesn’t make it move with it.