Hello,
The title says all.
And I want this line to be getting restarted;
for i = 1, 6 do
-- More code
So when it reaches ‘6’ that line must be restarted again so it starts with ‘1’ again.
Every suggestion to solve this would be appreciated!!
Hello,
The title says all.
And I want this line to be getting restarted;
for i = 1, 6 do
-- More code
So when it reaches ‘6’ that line must be restarted again so it starts with ‘1’ again.
Every suggestion to solve this would be appreciated!!
have it under a while loop
while true do
for i=1, 6 do
To restart it, just make another. What you can do is just create a function and call that function every time you want it to run.
Function loop()
for I = 1,6 do
— code
End)
Loop() — runs for loop
Lol the spacing got messed up but you get the idea. You can also set parameters if you want to pass into the function.
I tried that but nothing happens what it should do.
Show me the code you used in a reply.
while wait() do --repeats after looping is done
for i = 1, 6 do
--code
end
end
I think it doesn’t works because that function you showed me in a reply is also placed in another function and I think that that is blocking it.(i’m not sure…)
local Players = game:GetService("Players")
local function onPlayerAdded(player)
print(player.Name)
local names = {"Monica", "Joey", "Sarah", "Phoebe", "Michel", "Michael", "James", "Adam", "ElectroShop", "Cablebar" ,"Airedable" ,"Tv.Inc", "Videosify", "Tellyware", "Onaired", "Remixus", "Technomax", "Elevatelly", "Envideos", "Inc.ia", "Cotv", "Coremix", "Edaired", "Unitelly"}
wait(5)
local ReplicatedStorage = game.ReplicatedStorage.RemoteFunctions.AbortFunctions.Order1.Order1Function
local ReplicatedStorage1 = game.ReplicatedStorage
local tvOrdersRMD = {"OldTv", "Salora58UA330"}
local orders = player.PlayerGui.ComputerMenu.Orders.Background1.Orders
local OrderParent = player.PlayerGui.ComputerMenu.Orders.Background1
-- The 1st parameter defaults to 1 if it's not specified, so in this case we can just put #companyNAMES to find the max number in the table.
local randomtask2 = math.random(#names)
local index
local index2
wait(3)
local function loop()
for i = 1, 6 do
index = math.random(#names)
index2 = math.random(#tvOrdersRMD)
local Order = OrderParent["Order"..i]
Order.Visible = true
Order.Text = "Name: ".. names[index]
Order.TVSelecter.Text = "Order: "..tvOrdersRMD[index2]
orders.Value += 1
local OrderValue = Instance.new("IntValue")
OrderValue.Name = tvOrdersRMD[index2]
OrderValue.Parent = ReplicatedStorage1:WaitForChild("Folder"..i)
if OrderValue.Name == "OldTv" then
OrderValue.Value = 15
else
OrderValue.Value = 120
end
print(i)
if i == 6 then
script.Disabled = true
wait(20)
script.Disabled = false
end
end
loop()
wait(5)
end
end
Players.PlayerAdded:Connect(onPlayerAdded)
I think you need to call it outside of the function, see if that helps. What that does is just infinitely loop it.
That’s because you’re disabling the script, therefore, you’re completely breaking it. Instead, leave wait(20)
as the only line, as it’ll pause the code itself for 20 seconds.
Ah I just realized I forgot another end, the loop() call was supposed to be outside of the function.
Yea I know I don’t know why I putted script.Disabled there but anyways I solved the problem thanks to @Doqee and @ComplicatedParadigm.
I tested both of your replies and both of them works so yea! Thanks a lot
Unfortiunately I can’t mark both of you so i’ll just mark one of u. BUT that doesn’t means that the other one didn’t helped at all!