Should be pretty straight forward from the title. How do I rotate a look vector? For example, lets say I made a raycast that shoots away from the front of an object with look vector. How do I make it shoot from the back instead?
-lookVector is equivalent to a “backVector” -rightVector is a “leftVector” and -upVector is a “downVector”
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backVector is in quotes for a reason. It’s a negative lookVector -CFrame.LookVector
ohhhhh sorry
character limitation