How can I rotate a look vector?

Should be pretty straight forward from the title. How do I rotate a look vector? For example, lets say I made a raycast that shoots away from the front of an object with look vector. How do I make it shoot from the back instead?

-lookVector is equivalent to a “backVector” -rightVector is a “leftVector” and -upVector is a “downVector”

1 Like

image

backVector is in quotes for a reason. It’s a negative lookVector -CFrame.LookVector

ohhhhh sorry

character limitation