there is an attachment (Camerapart) on the front of the drone that gets rotated up and down.
the players camera cframe is set to the attachments cframe on a renderstepped
Drone.CamPart.CFrame = CFrame.fromEulerAnglesXYZ(math.clamp( xrot + math.clamp(-mouseDelta.Y * 0.01 ,-10,10) , math.rad(-70), math.rad(70)) , yrot, zrot)
this code changes the attachments position to the middle of the model; i’d like the attachment to stay where it was and still change the orientation
let me know if need more details, thanks
Denneisk
(Denneisk)
2
Combine the original position with the rotation. An easy method is to add the position to the rotation needed.
Drone.CamPart.CFrame = Drone.CamPart.CFrame.Position + CFrame.fromEulerAnglesXYZ(...)
1 Like
sorry i dont understand cframes good
Drone.CamPart.CFrame = Drone.CamPart.CFrame.Position + CFrame.fromEulerAnglesXYZ(math.clamp( xrot + math.clamp(-mouseDelta.Y * 0.01 ,-10,10) , math.rad(-70), math.rad(70)) , yrot, zrot)
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Players.aeroactual.PlayerScripts.DroneController:193: invalid argument #1 (CFrame expected, got Vector3) - Client - DroneController:193
im getting this error
local rot = CFrame.fromEulerAnglesXYZ(math.clamp( xrot + math.clamp(-mouseDelta.Y * 0.01 ,-10,10) , math.rad(-70), math.rad(70)) , yrot, zrot)
Drone.CamPart.CFrame = CFrame.new(Drone.CamPart.CFrame.Position) + Vector3.new(rot.X, rot.Y, rot.Z)
i tried this but nothing happens
Denneisk
(Denneisk)
6
X, Y, Z of rot
are all 0 because it doesn’t have any position.
I got it backwards. You just needed to put the CFrame first in the addition.
Drone.CamPart.CFrame = CFrame.fromEulerAnglesXYZ(...) + Drone.CamPart.CFrame.Position
2 Likes
thank you alot
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