So you see on rahblax studio, I’m trying to make a pokemon like game. It’s going swell. Nothing bad except one thing. How do I save the Pokemon? I know how to use Data stores but the way I intend on making the pokemon work is by making an instance the Pokemon and having the children of that Instance/Pokemon be it’s values such as Health or Attack power or level. How would I go about saving this Instance/Pokemon for the Player in my game?
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I’m not sure if this is what you want, but I would have a folder in Server Storage called ‘Pokemons’, and have all the pokemons in it. Then when a player leaves the game, save their inventory using DataStoreService. When they join back, load their inventory using a for loop. In this for loop, you can check whether the instance is in the Pokemon folder, and if it is, create a string value, name it to the instances name, and parent it to the player’s inventory.
Hope this helps!
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Bro you’re a genius thank you this could actually work
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