You can write your topic however you want, but you need to answer these questions:
What do you want to achieve? Keep it simple and clear!
I want to grow or scale a part in a certain direction, no matter rotation.
What is the issue? Include screenshots / videos if possible!
I cannot find a way to scale a parts position on a global axis, instead of local, inside of a script.
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
All solutions I’ve found relate to CFrames which don’t affect size.
The resize function works! However, I would then need to figure out how to translate a vector3 to a normal id. Unless there’s another way I can get the normal as a normal id.
local normalDir = (part:GetPivot().Position - part.Position).unit
script.Parent:Resize(normalDir,1)
It only looks like there’s a way to translate a normal id into a vector3, not the other way around. Though I might be wrong.