Hey,
So as you may be aware, when you change servers in Roblox, you’re basically joining a new game. However, in other games, joining a server doesn’t mean rejoining games, you’re in the same game except not playing with other people.
The problem with changing places is that you loose out on ANY data that was in the previous place unless you manually message the player with all the data. Doing this can be very complicated, time consuming, and possibly unreliable. Most important of all it’s just generally bad looking.
The whole point of wanting to do this is because Roblox player sizes are limited to 200, and if I want to make a “persistent” world similar to Foxhole or an MMO type game, I need to divide the places into grids, and seperate those grids by servers.
Sure, teleporting normal can be okay if you’re on foot and you just need the items of the player, but what if you’re flying? Or In a boat? Or in a car? Then you have to transfer the items contained by the vehicle, as well as other players in that vehicle, which may not all load at the same time.
I could do manual streaming to prevent lag and just decimate anything that isn’t going on inside of that one part of the map, however again, 200 player server limit.
Is there anyway to seamlessly change the server of a player without teleporting?
Thanks.