How can I see a decal inside of other decal or inside a part?

Hello, I just faced a problem and I don’t know how to solve it…

Basically I need this ground arrow targeter (made with decals) to be seen even when it’s inside of a wall. For some reason using the ZIndex won’t make them show, the walls currently uses a simple texture on decals, but it does the same on a wall without the decals and 0 Transparency. It’s the same on the decals of the abilities targeters as I show in the video.
I need this to have better visuals on targeters and deployables usage.
So… any ideas how to solve this? or if u have any other idea to better aproach to this visual mechanic?

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Maybe easiest to use a BillboardGui (or surfacegui) with AlwaysOnTop set to true

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I didn’t know that existed, I’ll try it now!

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use a beam. make the texture of the beam the decal id and make the speed 0 and set the scale to your liking.

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This was almost the solution, the BillboardGui was rotating the image and scaling it up when I was moving the camera, so instead I tried the SurfaceGui with an ImageLabel in it and it worked perfectly!

Oh that’s a very interesting fix that can also work, thx!

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thats great. also try posting this in a help and support subject next time cause it helps other devs find what they’re looking for.

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Billboard image does rotate, but FYI for your future uses - using the first number in the Udim2 size of the BillboardGui sets the size in studs, which makes it appear smaller when further away. Unlike a SurfaceGui where it sets size as a percent of your screen.

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