hello and good morning. I have a question, problems and etc. about user localization and etc.
Idea
the idea of this script is simple but to make it at least for me is complex. What I want to do is “variation” of audios depending on the region of the user (in short, audios of characters will be translated).
my goal is that the game will have these audios available in portuguese, spanish and english. i already have the audios and all the stuff, i tried to make a simple script to give the idea.
Script
local audios = {
["portugues"] = "0000",
["espanol"] = "00000",
["ingles"] = "00000"
}
function onTouched(part)
local idiom = game.Players.LocalPlayer.Locale.LanguageCode
part.Audio = audios[idiom]
part.Audio.Playing = true
end
script.Parent.Part.Touched:Connect(onTouched)
even so, it still shows errors in some things and I want to polish this, unfortunately I don’t have time to investigate well in the roblox documentation, anyone who can help me?