I’m trying to make a spinning projectile that also tweens to a specific position, thing is, it’s a model so I can’t use “Position” and “Orientation” like normal or else only a singular part of the model will move. I tried this approach but it didn’t seem to work
--spin
task.spawn(function()
for i =1, 180 do
if scytheClone then
scytheClone:SetPrimaryPartCFrame(scytheClone.PrimaryPart.CFrame * CFrame.Angles(0, 4, 0))
print(scytheClone.PrimaryPart.CFrame)
else
break
end
task.wait(1/180)
end
end)
--move
local posTween = tweenService:Create(scytheClone.PrimaryPart, TweenInfo.new(2), {CFrame = target.HumanoidRootPart.CFrame})
posTween:Play()
Anyone know how I can make it move to the target while also spinning? I saw a post similar with a marked solution but it didn’t work at all for me. Any help is appreciated, thanks!