Hi, I have a folder with a ton of parts (more than 10,000) and was wondering if there is anyway I can make a script that when the game runs the parts are sorted into 10 different folders so that there are 1000 parts in each?
Cheers,
local Folder = game.Workspace.Folder
for _I = 1, #Folder:GetChildren()/100, 1 do
local NewFolder = Instance.new("Folder", game.Workspace)
NewFolder.Name = "Folder".._I
pcall(function()
for I_ = 1, 100, 1 do
local Children = Folder:GetChildren()[I_*10]
Children.Parent = NewFolder
end
end)
end
1 Like